Posts by Pratheep Kumar Paranthaman | Today at Âé¶¹ÊÓÆµ | Âé¶¹ÊÓÆµ /u/news Wed, 04 Nov 2026 20:22:48 -0500 en-US hourly 1 Game design minor alumnus returns to share industry insights /u/news/2026/09/28/game-design-minor-alumnus-returns-to-share-industry-insights/ Mon, 28 Sep 2026 18:12:07 +0000 /u/news/?p=1057514 Luke Kimball ’21, an alumnus of Âé¶¹ÊÓÆµâ€™s game design minor, returned to campus on Sept. 11 to share his experiences working in visual effects (VFX) and technical art in the games industry.

Kimball was part of the first cohort of students to pursue the game design minor at Âé¶¹ÊÓÆµ. During his time at Âé¶¹ÊÓÆµ, he developed an interest in the technical and artistic sides of game development. Following graduation, he worked in the games industry in VFX and continued to expand his expertise and interest in technical art. He currently works with Let’s Make FX, contributing to VFX and technical art.

His return to Âé¶¹ÊÓÆµ brought his professional journey back to where part of it began. Kimball spoke to students in GAM 2100: Game Design, a course he took when it was first offered as part of the game design minor in fall 2019, with Associate Professor Pratheep Paranthaman as his instructor. Years later, he returned to the same course to share his professional experiences and industry insights with current students.

Luke Kimball ’21 addresses students in GAM 2100 – Game Design during his guest lecture.

During the guest lecture, Kimball discussed his path into the industry, the current state of game development and the importance of decision-making throughout the development process. Rather than focusing only on specific software or technical tools, he centered his advice around five lessons for students preparing to enter a rapidly changing industry.

Build connections

Kimball encouraged students to develop relationships with people in and around the games industry by participating in game jams, meeting other developers, attending industry events and reaching out to professionals. He explained that he learned about his first industry opportunity through a connection before applying for the position. His experience illustrated how a professional network can expose students to opportunities they might not otherwise encounter.

Develop depth in your fundamental skills

Another central theme was the importance of understanding how and why things work rather than learning only how to operate a particular tool.

Software, workflows and technologies will continue to change. Strong fundamentals can help developers adapt to those changes. Knowledge spanning game design, art, programming and production processes can also help students communicate across disciplines and transfer their abilities to different roles within game development.

Advertise yourself

Kimball also emphasized that producing strong work is only part of preparing for an industry career. Students need to make their work, interests and abilities visible. A portfolio, he explained, can communicate more than a polished final artifact. It can reveal the problem a developer was trying to solve, the decisions made along the way, the reasoning behind those decisions and how the work evolved through iteration.

The message to students was straightforward: show not only what you created, but also how you think.

Slow down and be human

Because game development is inherently collaborative, Kimball encouraged students not to become so focused on completing their individual tasks that they isolate themselves from the rest of their team.

Effective developers communicate, seek feedback, understand what other disciplines are working on and recognize the challenges their teammates face. Technical ability matters, but so do communication, collaboration and empathy.

Have some fun

Kimball’s final point encouraged students to leave room for experimentation and enjoyment.

Game development can be demanding and, at times, stressful. Students should give themselves opportunities to experiment, learn from unsuccessful attempts and enjoy the creative process rather than treating every development experience as a sprint toward the next deliverable. Challenges and failures, he noted, are part of developing expertise.

Questions from students

The talk concluded with a Q&A in which students asked about artificial intelligence in professional workflows, portfolio preparation, collaboration and strategies for improving their skill sets.

Luke Kimball ’21 engages with students during the Q&A session following his guest lecture.

Two themes from the lecture resurfaced throughout the discussion.

The first was the importance of showing your thinking. When creating portfolios, students should capture their development process in addition to presenting the polished result. Showing how they approached a problem, evaluated alternatives, incorporated feedback and arrived at a solution can help others understand the skills behind the finished  work.

The second was the importance of not developing in a silo. Students were encouraged to communicate with teammates before and throughout development and to seek perspectives from people working in different disciplines, including art, design and technical areas. Understanding the work and constraints of other team members can lead to better decisions about one’s own contribution.

For current game design students, the visit also provided an opportunity to hear from someone who had once been in their position – taking an emerging Game Design curriculum at Âé¶¹ÊÓÆµ and exploring where those skills and interests might lead.

The larger lesson extended beyond any particular software package, development role or current industry trend. Tools, technologies and industry conditions will continue to change. More durable are the abilities to understand design concepts, reason through problems, communicate one’s process, collaborate across disciplines, develop professional relationships and continue learning.

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Pratheep Paranthaman presents virtual guest lecture at the Rajiv Gandhi National Institute /u/news/2022/12/08/pratheep-paranthaman-presents-virtual-guest-lecture-at-the-rajiv-gandhi-national-institute/ Thu, 08 Dec 2022 20:08:03 +0000 /u/news/?p=934182 Assistant Professor of Computer Science Pratheep Paranthaman recently presented a virtual guest lecture at the Rajiv Gandhi National Institute of Youth Development (Institute of National Importance) Ministry of Youth Affairs and Sports, Government of India, India on November 28, 2022.

Paranthaman’s lecture was on the topic “Towards Applying Brain-Computer Interface in User Research and Interactive Applications.�  Graduate students from data science, computer science, artificial intelligence, and cybersecurity participated in this lecture.

Assistant Professor Pratheep Paranthaman demonstrating a computer application that is controlled by facial reactions (captured by the brain-computer interface system).

In this talk, Paranthaman discussed fundamentals of brain-computer interface (BCI), applications, and examples from his ongoing research projects in virtual and mixed reality game systems. Paranthaman also demonstrated prototypes from his research involving the incorporation of BCI in games research for investigating players’ emotional states. For this, he showed a live demonstration of applications controlled using a BCI device.

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Pratheep Paranthaman presents guest lecture on mixed reality games at Duke University /u/news/2022/10/11/pratheep-paranthaman-presents-guest-lecture-on-mixed-reality-games-at-duke-university/ Tue, 11 Oct 2022 16:47:21 +0000 /u/news/?p=927263 Assistant Professor of Computer Science Pratheep Paranthaman presented a guest lecture at Duke University on Oct. 3. This guest lecture was part of Duke’s FOCUS program, “Virtual Realities, Fictional Worlds, and Games,� in which first-year students take multiple courses from this group and also meet together weekly to have further Integrated learning experiences.

Assistant Professor Pratheep Paranthaman demonstrates mixed reality games in Microsoft HoloLens 2

In this guest lecture, Paranthaman presented a talk on titled, “Towards Prototyping and Developing Immersive Technology Applications,� and in this talk he discussed the design considerations, ways for incorporating novel game mechanics, and importance of analyzing single modal and multimodal interactions in mixed reality game systems.

In this talk, Paranthaman demonstrated a multimodal mixed reality game system and toward the end of the talk he addressed several questions from students and faculty who participated in this guest lecture.

This talk also included initial findings from Paranthaman’s ongoing research project on mixed reality games that is he is working with Logan LaMont ’23, a computer science major and game design minor. LaMont started working with Paranthaman in spring 2022 and continued his research for the Summer Undergraduate Research Experience in the summer 2022 semester. In this project LaMont developed five playable game systems in the mixed reality platform.

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